Pull detail out of a clip’s shadows and highlights for the crunchy, textured look of tone-mapped HDR photography. Dark areas open up, bright skies calm down, and brickwork, clouds, and faces gain local contrast.
Shadows and highlights
Shadow Recovery lifts dark regions more than the midtones. Highlight Compression brings bright regions down. Together they squeeze a high-contrast scene into a flatter range, which Local Detail then brings back to life with texture.
Local detail
Local Detail works at two neighbourhood sizes tied to the frame dimensions, so it adds punch to fine texture and broad regions at the same time. High values give the heavy HDR look of the 2010s; around 30% it reads as clarity rather than an effect.
Motion and noise
The effect is computed per frame. Compression noise in dark, flat areas gets amplified along with real detail and can crawl. Clean, well-exposed sources give the best result; lower Shadow Recovery when shadows start to boil.