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HDR Effect

Expand visible tonal detail

Shadow recovery lifts dark regions more than midtones. Highlight compression lowers bright regions, while Local detail compares each pixel with small and large neighborhood averages. That produces the textured contrast associated with tone-mapped HDR images from a single exposure.

This is not exposure merging. A single JPEG cannot reveal information that was clipped when the camera recorded it. The effect works with the tonal differences still present in the file.

Two radii, one texture control

The detail pass runs at two neighborhood sizes tied to the image dimensions: a small radius that sharpens fine texture and a large one that separates broad tonal regions. Raising Local detail scales both together. That is why the control adds punch to brickwork and clouds at the same time, and also why overdriving it affects every scale at once.

Because the radii are relative, the preview and the full-resolution export show the same amount of texture emphasis.

Example: backlit street scene

A photo with a bright sky and a dark street is the standard case. Set Highlight compression near 50 to bring the sky back, Shadow recovery near 60 to open the buildings, and only then add Local detail until surfaces feel dimensional, usually 40 to 60. Watching the sky boundary while raising detail shows exactly when halos start.

Skin tolerates far less: for portraits, keep Local detail under 30 or pores and blemishes take on the crunchy over-processed look that gave HDR a bad name.

Avoid hard tone mapping

Work tone first, texture second. High detail on skies, walls, or skin creates halos and emphasizes compression artifacts. Saturation above 100% strengthens the color left after tone mapping; lower it when recovered shadows turn unexpectedly colorful. Flip the Show before toggle often, because eyes adapt to the processed image within seconds and the grade drifts stronger than intended.

Frequently Asked Questions

Upload JPEG, PNG, or WebP. The download keeps the original format of the source file.

No. It can redistribute tones that exist in the image, but pure white or pure black areas contain no hidden detail to recover.

Strong local contrast can create bright or dark bands around large edges. Reduce Local detail or Highlight compression to limit them.

No. Real HDR merges several exposures of the same scene. This effect tone-maps one image, reproducing the look without the extra captures.

It compares each pixel with a small and a large neighborhood average and amplifies the differences, which raises texture contrast without flattening the overall exposure.

Shadow recovery amplifies whatever the camera recorded in dark areas, including sensor noise and JPEG blocks. Lower the recovery or start from a less compressed source.

Tone mapping tends to mute color, so values slightly above 100 restore it. Push higher for the saturated travel-photo style, or below 100 for a gritty urban grade.

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