VID · Video tools

Frosted Glass Video Effect

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Settings are written to the URL as you change them. Nothing differs from the defaults yet.

Place a clip behind a frosted pane. Shapes behind the glass turn into soft forms of color and light, while a fine etched grain on the surface catches the eye.

Frost depth and roughness

Frost Depth sets how strongly the scene is diffused. Low values leave faces and text half-readable; high values reduce everything to moving color. Roughness sets the strength of the etched grain that jitters the picture at pixel level.

Tint

Tint Color and Tint Strength color the glass. Neutral white keeps the scene’s color; a dark or colored tint pushes the frame toward a single hue, useful for backgrounds behind white text.

A fixed pane

The grain is the same on every frame. Movement behind the glass reads as passing through a still surface, which is what makes frosted footage work as a background loop for interfaces and title cards.

Frequently Asked Questions

A blur only softens. Frosted glass adds a fine grain that displaces pixels like an etched surface, plus an optional tint, so the result reads as a physical pane in front of the scene.

No. The grain is fixed for the whole clip, the way a real pane stays still while the scene behind it moves. Changing the seed in the video workflow gives a different grain.

No. The diffusion radius is a share of the frame's short edge, so the preview and any export show the same amount of frosting.

It is copied into the export unchanged when the container can hold its codec, and re-encoded when it cannot. A note under the export button says which happened.

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