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Light Rays Video Effect

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Settings are written to the URL as you change them. Nothing differs from the defaults yet.

Add light rays to a clip. The bright regions of each frame become the sources: they are smeared away from a chosen light position, faded along the way and screened over the picture. Because the sources come from the frame itself, a window that pans across the shot carries its beams with it.

Light position

Light X and Light Y place the source as a share of the frame. Match it to the real light and the rays follow the shadows already in the scene; put it off to one side for a stylised look. On a moving shot the light position is fixed in the frame while the sources move, which reads naturally when the light is at the frame’s edge.

Threshold and flicker

Only pixels brighter than the threshold cast light. Exposure drifts over a take, and a source near the cutoff pops in and out, which shows as flicker in the beams. Set the threshold with a margin on either side of the brightest region’s level, checking the darkest and brightest moments of the clip in the preview.

Length, fade and colour

Ray length is how far the smear reaches toward the light. Fade sets how fast it dims along the way, and intensity scales the finished light. The colour tints only the beams, since the blend is a screen and leaves the rest of the frame alone.

Cost

The smear runs at half resolution in two passes of 16 samples, which keeps a 720p frame around a third of a second on a laptop core. At source size on a 4K clip the export takes several times longer, so set the size before exporting a long clip.

Frequently Asked Questions

On every frame, pixels brighter than the threshold are smeared away from the light's position along straight lines, fading as they go, and screened over the picture. Whatever is bright in the shot casts the rays, so they move with the camera.

Where the real source is, on or just beyond the brightest area. Rays spread away from that point, so a light above the frame sends beams downward through the shot.

The source area is crossing the threshold from frame to frame, usually because it sits near the cutoff. Lower the threshold a little so the source stays included, or raise it so it stays excluded.

It is copied into the export unchanged when the container can hold its codec, and re-encoded when it cannot. A note under the export button says which happened.

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