VID · Video tools

Video Denoiser

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Settings are written to the URL as you change them. Nothing differs from the defaults yet.

Clean up grainy low-light footage, high-ISO clips, and noisy phone video. Where the picture is still, each frame is averaged with the three frames before it, which removes random noise while keeping texture. Where something moves, the frame is smoothed on its own instead.

Why video denoising needs more than one frame

Sensor noise is different in every frame; the scene mostly is not. A pixel on a wall has the same true value in consecutive frames plus fresh noise each time, so averaging four of them cuts the noise in half without touching the wall’s texture. A single-frame denoiser has no second sample and can only blur, which takes fine detail with it.

Motion and ghosting

Averaging a moving subject across frames would leave trails. Before blending, each earlier frame is compared with the current one over a small neighbourhood around every pixel. Where they match, the earlier frame counts fully; where they differ by more than noise explains, it counts less, and not at all for clear motion. The noise threshold rises with Noise Reduction, so stronger settings clean more but tolerate smaller movements as noise.

Controls

Noise Reduction sets the overall strength of both passes. Noise Scale sets the size of the grain the spatial pass targets, as a share of the frame. Edge Protection keeps outlines, text, and hair out of the spatial smoothing, and Color Noise sets how hard the colored speckle of low-light footage is suppressed.

Tripod and handheld footage

Locked-off shots benefit most, since almost everything stays still between frames. Handheld footage moves every pixel slightly, so more of the frame falls back to the spatial pass; the result is still cleaner than a single-frame denoise, but by less. Follow with the sharpen video tool at a low amount if the result looks soft.

Frequently Asked Questions

A single frame cannot tell noise from fine detail, so a per-frame denoiser has to blur both. Across frames, noise changes and detail stays put. Averaging each pixel with the same pixel in earlier frames removes noise without softening texture, as long as nothing moved there.

Each earlier frame is compared with the current one around every pixel. Where they differ, which means motion, its weight drops to zero, so a moving hand is never blended with where it was a frame ago. Those areas get the edge-aware spatial smoothing instead.

In still areas, averaging four frames halves random noise. On synthetic test frames with 8-bit noise, the remaining error in still areas was about a third lower than with the single-frame denoiser, with no ghosting around a moving object.

The preview uses the frames it has just shown as history. Right after a seek or on the first frame it has none and uses the single-frame pass; after a few frames of playback it catches up. The export always has its history, except for the first frames of the clip.

Yes. Each frame reads three earlier frames and still runs the spatial pass, about a third more work than the single-frame denoiser, which is already one of the heavier steps.

It is copied into the export unchanged when the container can hold its codec, and re-encoded when it cannot. A note under the export button says which happened.

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