Make a clip look like it is playing on a flat panel filmed up close. Each frame is resampled onto a grid of cells, every cell becomes red, green and blue stripes with a black matrix between them, and the panel carries the flaws a real one has.
A fixed panel
The grid, the backlight bleed and the stuck pixels are the panel, so they stay put while the clip plays behind them. The stuck cells are chosen once for the whole export, not per frame; a pixel that flickered between frames would read as a rendering fault rather than a damaged screen.
Pitch and mask
Pixel pitch sets the cell size as a share of the shorter side, so the grid is the same at preview and export size. Sub-pixel mask sets how far the stripes and the dark matrix show through the colour: low for a panel seen from a normal distance, high for a macro shot where the stripes dominate. Cells can be left whole for a plain pixel grid.
Bleed, wash and stuck pixels
Backlight bleed adds the cool glow edge-lit panels leak at the corners, visible mostly in dark frames. Off-axis wash lifts the blacks and washes the colour more toward one side, the look of a screen filmed from beside the desk. Stuck pixels sets how many cells are locked to one colour, black or white.
Cost
Under a tenth of a second per 720p frame, so source-size exports of long clips are fine.