AUD · Audio tools

Lo-fi Audio Effect

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Settings are written to the URL as you change them. Nothing differs from the defaults yet.

Five controls over four processes. The character picks which medium is doing the damage, and the sliders decide how much of each fault you hear.

The four stages

The order matches the order the damage happens in a real chain:

  1. Bitcrusher. Quantises the samples to a coarser grid and holds each one for several frames, the way an early sampler stored audio.
  2. Tape. Soft saturation, a low-frequency head bump, slow wow, faster flutter, and hiss.
  3. Vinyl. Surface crackle and the once-per-revolution wobble of an off-centre record.
  4. EQ. A high-pass and a low-pass that narrow the band, plus a low shelf for weight.

The EQ comes last on purpose. Placed first, it would darken the music and leave the hiss and crackle bright on top, which sounds like noise added to a filtered track rather than an old recording.

Characters

Character Grit Wobble Noise Band
Cassette none wow 45%, flutter 35% hiss 22% 60 Hz to 8.5 kHz
Vinyl none record wobble 40% crackle 45% 45 Hz to 11 kHz
12-bit sampler 12-bit, half rate slight wow none 50 Hz to 12 kHz
Dusty 12-bit at 55% mix wow, flutter, record wobble hiss and crackle 90 Hz to 6.5 kHz

Tone

Tone moves the low-pass corner up to 1.5 octaves either way from the character’s own value. At -100% a cassette closes down to about 3 kHz, which reads as a dictaphone. At +100% the corner opens to the top of the band and the character keeps its wobble and noise with less of the muffling.

Noise is set against full scale

Hiss and crackle stay at the same level whatever the music does, the way a real tape’s noise floor does not get quieter in a quiet passage. A soft acoustic recording therefore sounds noisier than a loud mastered track at the same setting. Lower Noise for quiet material rather than raising the file’s level afterwards, which would raise the hiss with it.

Example: a clean piano loop

Start with Cassette at 100% and play the loop. Bring Wobble to 70% if the pitch drift should be obvious, or 30% to keep it as a feeling. Pull Tone to -30% to take the edge off the hammers. For a hip-hop sample feel, switch to 12-bit sampler and add a reverb from the workflow.

Frequently Asked Questions

It takes one audio file and runs it through four existing processes in the order a real signal path damages sound: a bitcrusher, a tape stage, a vinyl stage, and a band-limiting EQ. A character preset sets all four at once, and Intensity, Wobble, Noise and Tone move them together.

Cassette is pitch wobble, hiss and soft saturation, with the top end gone above about 8.5 kHz. Vinyl is surface crackle and a slow turntable wobble. 12-bit sampler is the grit of an early hardware sampler with almost no wobble. Dusty stacks all three and narrows the band the most.

They leave the character as designed. Both are scalers, so 0% removes that fault entirely, 50% is the preset amount, and 100% doubles it, capped at the underlying control's maximum.

At 0% every stage is fully dry and the EQ corners open out to 20 Hz and 20 kHz, but the EQ filters stay in the path rather than switching out as the control crosses zero, which would click. What remains is a gentle roll-off at the very edges of the audible band, about 3 dB at 20 Hz and at 20 kHz.

Yes. It streams, so it chains with any other step and can be confined to one range of the file. A reverb after it is the usual next move.

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