AUD · Audio tools

Audio Pitch Shifter

Pitch and duration are locked together when a file is simply played faster. Separating them means resampling one copy of the signal while the playhead keeps its original speed, then hiding the join.

Semitones and fine tune

Semitones moves the pitch in whole steps, up or down by 12. Fine tune adds up to 50 cents either way, which is half a semitone.

At exactly 0 semitones and 0 cents the wet path passes the input through unchanged, and the crossover happens over 20 ms so switching a shift in or out during playback does not step.

Common intervals: 12 is an octave, 7 a fifth, 5 a fourth, and 3 or 4 the minor and major third.

Grain

The shifted signal is read out of a delay line by a head that runs at the pitch ratio, wrapped around one grain. Two heads half a grain apart are crossfaded with matched windows that sum to exactly 1, so a steady tone comes through without a level ripple.

Grain sets how long that cycle is, from 20 to 120 ms. It is the trade every delay-based shifter makes: short grains repeat more often, long grains repeat a longer fragment.

Mix

Mix blends the shifted signal against the original. At 100% only the shifted version is heard.

Lower settings are where the interesting uses are. A 5 cent detune at 40% mix thickens a vocal without an audible pitch change, and a 12 semitone shift at 25% adds an octave under a bass line while the original note stays in front.

Where it struggles

Dense percussion smears, because a repeated grain lands in the middle of a transient. Solo instruments and voices survive better.

Shifts of more than about 5 semitones are audible as processing. If the goal is a clean transposition of a musical part, a smaller shift on a stem will always sound better than a large one on a finished mix.

Example: a backing vocal double

Semitones 0, fine tune 12 cents, grain 70 ms, mix 45%.

The take widens and sits behind the lead without landing on a different note.

Frequently Asked Questions

It moves the pitch of the whole file up or down while the duration stays exactly the same. It reads WAV, MP3, M4A, AAC, Ogg, Opus, FLAC, AIFF, and WebM audio, and exports in the format the source arrived in.

Speeding a file up raises its pitch and shortens it, the way a tape machine does. This keeps the length fixed by reading the same audio at a different rate and crossfading between two overlapping grains, so a 3 minute song stays 3 minutes long.

The crossfade between grains repeats or skips a fragment of audio every cycle. At small shifts that fragment is short enough to hide, and by an octave it is long enough to hear as a warble. Adjusting the grain length moves where the artefacts land rather than removing them.

Short grains around 25 ms keep percussive material tight but add flutter to sustained notes. Long grains around 100 ms are smoother on pads and vocals but smear transients. 50 to 60 ms is a reasonable starting point for a full mix.

The formants move with the pitch. In a real voice the resonances of the throat and mouth stay roughly where they are when someone sings higher, so shifting everything together is what produces the chipmunk sound. There is no formant correction here.

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