Image Curves Adjustment

Channel
Edit the active channel curve. The histogram shows data for this channel.
Curve
Tip: click to add points • drag to adjust
Mix
100%
Preserve luma

Curves in One Sentence

Curves is the most powerful “make it look right” tool: shape a tone curve for better contrast and exposure, optionally grade color with R/G/B curves, blend with Mix, and export at full resolution — all in your browser.


When Curves Is the Right Tool

Use Curves when your image needs more than basic sliders:

  • Low contrast photos that feel flat or hazy
  • Shadows are muddy but highlights are fine
  • Highlights are harsh but shadows are fine
  • You want a filmic S‑curve (punchy midtones, gentle extremes)
  • You want a matte / faded look (lift blacks)
  • You want color grading (warm highlights, cool shadows, teal/orange vibes)

Curves is also a great finishing step for:

  • hero images / blog headers
  • product photos
  • portraits
  • thumbnails and social posts
  • creating a consistent style across a set

Everything runs locally — no uploads, no queues, no waiting.


Workflow & Usage

1. Add an image

Drag & drop, paste (Ctrl/⌘+V), or click to select a JPEG / PNG / WebP.

2. Start with RGB (main curve)

Most of the time, the best workflow is:

  1. RGB curve → set contrast / exposure feel
  2. Mix → blend the effect back (keep it natural)
  3. Optional: R / G / B curves → correct casts or grade color
  4. Optional: Preserve Luma → keep brightness more consistent while grading

3. Edit the curve (quick controls)

  • Click on the graph to add a point
  • Drag a point to reshape the curve
  • Double‑click a point (not the endpoints) to remove it

Tip: Make small moves first. Curves is powerful — small changes can look premium.

4. Try Surprise Me (optional)

Click Surprise me ✨ for a variety of pleasing looks (subtle S‑curve, matte lift, highlight protection, gentle color grades). It uses smart preset “seeds” plus jitter so it doesn’t feel repetitive.

5. Download

Export full resolution in the original format. Filenames include your settings, e.g.

photo-curves-m085-lp1.jpg


Understanding Curves (Without the Jargon)

A curve maps Input brightnessOutput brightness.

  • Left side of the graph = shadows / blacks
  • Middle = midtones
  • Right side = highlights / whites

The diagonal line is “no change.”

The most useful shapes

Gentle S‑curve (clean contrast)

  • Pull shadows slightly down
  • Push highlights slightly up
  • Keep midtones near the center

This increases separation in midtones while keeping extremes smooth.

Matte / lifted blacks

  • Lift the left endpoint (blacks aren’t pure black)
  • Optionally compress highlights slightly

This creates a modern “fade” look.

Protect highlights

  • Keep highlights from blowing out by flattening the top-right area

Great for skies, white clothing, shiny products.


Channels: RGB vs R/G/B

RGB (master)

Use RGB for contrast/exposure style without changing color balance much.

Red / Green / Blue (grading)

Use channel curves for:

  • removing a color cast (too warm/cool/green/magenta)
  • cinematic grading (cool shadows + warm highlights)
  • creative looks (stylized palettes)

Rule of thumb: channel curves are best in small doses + Mix.


Mix

Mix blends the curved result with the original:

  • 100% = full effect
  • 60–90% = usually the sweet spot for natural edits
  • 30–60% = subtle “finish” without looking edited

Mix is your safety net — if a curve is a bit too strong, lower Mix instead of fighting the curve.


Preserve Luma

When you grade with R/G/B curves, brightness can shift in a way that feels like exposure changed.

Enable Preserve Luma to keep brightness closer to the original while changing color.

Use it when:

  • skin tones look good but the image suddenly feels darker/brighter
  • you want a grade that feels “color-only”
  • you’re editing graphics/logos and want consistent lightness

Quick Recipes

These are starting points. Every photo is different.

1. Fast “clean contrast” S‑curve

  • On RGB, add a point near 25% and pull it slightly down
  • Add a point near 75% and push it slightly up
  • Set Mix 75–95%

2. Matte / faded film

  • On RGB, lift the left side (blacks)
  • Slightly lift midtones
  • Slightly compress the top highlights
  • Set Mix 65–90%

3. Lift shadows (keep highlights)

  • On RGB, add a point near 15–30% and push it up
  • Keep the top-right region close to the diagonal

Great for interiors and portraits.

4. Protect highlights (reduce harsh whites)

  • On RGB, flatten the curve slightly in the 80–100% area
  • Keep shadows mostly unchanged

Great for skies, wedding photos, product shots.

5. Warm highlights / cool shadows (cinematic)

  1. Build a gentle RGB S‑curve first
  2. On Red, push up highlights slightly
  3. On Blue, lift shadows slightly
  4. Enable Preserve Luma
  5. Set Mix 55–85%

Best Practices

1. Work in small steps

Curves is sensitive. A tiny move can be enough.

2. Avoid extreme bends

Sharp angles can cause banding or “crunchy” transitions — especially on gradients.

3. Use RGB first, channels second

Get contrast/exposure right with RGB, then grade with R/G/B.

4. Use Mix to keep it natural

If a look is close but too strong, lower Mix instead of remaking the curve.

5. Preserve luma for grading

If color curves make brightness feel wrong, toggle Preserve Luma.


Common Problems and Fixes

“It looks too harsh / crunchy.”

  • Reduce curve intensity (less extreme S)
  • Lower Mix
  • Avoid steep bends near shadows/highlights

“Shadows are crushed (lost detail).”

  • Lift the lower-left region slightly
  • Reduce the downward pull in shadows

“Highlights are blown out.”

  • Flatten the top-right region
  • Reduce the upward push in highlights

“My colors look weird after grading.”

  • Reduce channel curve strength
  • Enable Preserve Luma
  • Lower Mix

“I can’t get a consistent look across multiple images.”

  • Create one good RGB curve
  • Keep channel curves subtle
  • Use the same Mix range (e.g., 80%) for the whole set

How It Works

To keep the tool fast and consistent, it builds a look-up table (LUT) for each channel.

  1. Your curve points define an input → output mapping from 0–255.
  2. The tool generates smooth curve LUTs for:
    • RGB (master)
    • R / G / B (per-channel)
  3. Each pixel is processed like this:
    • apply the master RGB LUT
    • apply the selected channel LUTs
    • optionally preserve brightness (luma) while grading
    • blend with the original using Mix

Preview is rendered with a size cap for speed, while Download exports at full resolution.

Frequently Asked Questions

JPEG, PNG, and WebP. The downloaded file keeps the original format and extension.

No. All processing runs locally in your browser. Your image stays on your device.

Levels uses three controls (black point, white point, midtones/gamma). Curves is more flexible: you can shape the entire tonal response (shadows, midtones, highlights) with multiple points — and you can do it per color channel for grading.

RGB changes contrast/brightness across all channels at once (like a master tone curve). Red/Green/Blue curves adjust only that channel, which can fix color casts or create cinematic looks.

It tries to keep brightness closer to the original while you change color curves, so grading feels less like you ‘re-lit’ the image. It’s especially useful when editing R/G/B curves.

Yes. Once the page loads (or if installed as a PWA), it can work offline because processing is local.

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