AUD · Audio tools

8-Bit Music Maker

C6
B5
A5
G5
F5
E5
D5
C5
B4
A4
G4
F4
E4
D4
C4

C major · 150 BPM · 66 notes · 0:03 per pass

Shareable link

Settings are written to the URL as you change them. Nothing differs from the defaults yet.

Oxyd To put the result on a track with other audio, Oxyd is a multitrack editor with the same effects. Open Oxyd

Write music for the NES sound chip’s four voices on a step grid, hear it loop as you edit, and download it for a game, a video, or a DAW.

The four channels

Channel Wave Usual job
Pulse 1 pulse at 12.5, 25, or 50% duty melody
Pulse 2 pulse at 12.5, 25, or 50% duty harmony, counter-melody, arpeggios
Triangle 32-step stepped triangle bass
Noise 15-bit noise register drums

Each channel plays one note at a time. Pick a channel above the grid, then click cells to place notes. Clicking a filled cell clears it, and clicking another row on the same step moves the note there. A new note plays as you place it, so the grid can be written by ear.

Rows are the scale

The grid’s rows are the notes of the key and scale you choose, two octaves of them. The pulses start at middle C plus the key, and the triangle two octaves below. In C major there are no wrong notes to click, and changing the scale to minor moves every note to the minor scale’s degree at the same row. The major and minor pentatonic scales and the blues scale suit fast runs; chromatic gives all twelve notes for writing anything at all.

Note length

Each melodic channel has a length setting:

  • One step ends the note just before the next step, the detached sound of most chip melodies.
  • Hold to the next note sustains it until the channel’s next note, for slurred lines and long bass notes.
  • Fade out (pulse only) steps down the chip’s sixteen volume levels over about a second, which is how NES composers faked a piano or a plucked string.

The noise channel

The noise channel’s four rows are the chip’s noise register clocked at four of its sixteen rates. A slow clock gives a low rumble for the kick, a fast one a hiss for the hi-hat. Each hit decays through the sixteen volume steps and stops when the next hit starts.

Chip details

The triangle is not a smooth ramp. The chip stepped it through 32 levels per cycle, and those steps add a faint buzz that is part of the NES bass sound. Volume on the pulse and noise channels moves in sixteen steps, never smoothly, so a fade is a staircase.

The noise is the chip’s 15-bit linear feedback shift register. It is computed once, 32,767 values long, and read at the clock rate of each row, so a hit sounds the same in the loop, in the WAV, and every time it plays.

Loop or let ring

Loop writes exactly the number of repeats, with any note held over the end of the pattern already sounding at the start of the file, so it repeats with no gap. Let ring starts from silence and adds a short tail for an ending. The MIDI file puts the pulses on channels 1 and 2 with a square-lead program, the triangle on channel 3 as synth bass, and the noise hits on channel 10 as kick, snare, closed hat, and crash.

Frequently Asked Questions

It sequences four chip voices on a grid of 16 or 32 sixteenth-note steps: two pulse waves for melody and harmony, a triangle for bass, and a noise channel for drums. Play the loop while you edit, then download a WAV of up to 64 repeats or a MIDI file with each channel on its own track.

The NES sound chip worked that way. Each of its channels was one oscillator, so a chord had to be split across the two pulse channels or played as a fast arpeggio. A new note on a channel ends the one before it.

The width of the wave's high part: 50% is a square wave, hollow and clarinet-like; 25% is brighter and thinner; 12.5% is the reedy, nasal sound of many NES lead lines. Use a different duty on each pulse channel so the two stay distinct.

The real chip's triangle channel had none: it could only play or stop. The level slider here sets its place in the mix, but a triangle note cannot fade out the way a pulse note can.

It reproduces the chip's waveforms, its sixteen-step volume register, its 32-step triangle, and its 15-bit noise register clocked at the original periods. It does not emulate the console's output filters or its exact mixer, and the pulse waves are band-limited so high notes do not alias at a modern sample rate.

Yes. Everything you write and every file you download is yours. Choose Loop for background music, so the WAV repeats with no seam in an engine's audio player.

Explore Our Tools

Browse all tools